possibly all files needed to make things work

This commit is contained in:
Jack Humbert
2021-02-07 19:53:50 -05:00
parent 708bb4f55d
commit 09ff4b0c99
15 changed files with 783 additions and 16 deletions
@@ -0,0 +1,62 @@
/* Copyright 2019 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x0e6f
#define PRODUCT_ID 0x0185
#define DEVICE_VER 0x0001
#define MANUFACTURER QMK
#define PRODUCT Proton C
#define DESCRIPTION Handwired Gamepad
/* key matrix size */
#define MATRIX_ROWS 1
#define MATRIX_COLS 1
#define DIODE_DIRECTION COL2ROW
#define MATRIX_COL_PINS { A3 }
#define MATRIX_ROW_PINS { A1 }
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
#define GAMECUBE_DATA_PIN A2
@@ -0,0 +1,130 @@
#include "gc_controller.h"
#include "gc_read.h"
#include "gamepad.h"
#include <string.h>
uint16_t gamecube_buttons = 0;
uint8_t gamecube_joysticks[6] = {0};
bool z_button = false;
report_gamepad_t report = {
.Button = 0,
.LX = STICK_CENTER,
.LY = STICK_CENTER,
.RX = STICK_CENTER,
.RY = STICK_CENTER,
.HAT = HAT_CENTER
};
void board_init(void) {
setPinOutput(C13);
writePinLow(C13);
gamecube_init();
}
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
gamecube_scan(&gamecube_buttons, gamecube_joysticks);
z_button = gamecube_buttons & GAMECUBE_Z;
// Home & Capture
if (gamecube_buttons & GAMECUBE_START) {
if (z_button && !(report.Button & SWITCH_HOME))
report.Button |= SWITCH_CAPTURE;
else
report.Button |= SWITCH_HOME;
} else {
report.Button &= ~SWITCH_HOME;
report.Button &= ~SWITCH_CAPTURE;
}
// Y and L
if (gamecube_buttons & GAMECUBE_Y) {
if (z_button && !(report.Button & SWITCH_Y))
report.Button |= SWITCH_L;
else
report.Button |= SWITCH_Y;
} else {
report.Button &= ~SWITCH_Y;
report.Button &= ~SWITCH_L;
}
// X and R
if (gamecube_buttons & GAMECUBE_X) {
if (z_button && !(report.Button & SWITCH_X))
report.Button |= SWITCH_R;
else
report.Button |= SWITCH_X;
} else {
report.Button &= ~SWITCH_X;
report.Button &= ~SWITCH_R;
}
// B and -
if (gamecube_buttons & GAMECUBE_B) {
if (z_button && !(report.Button & SWITCH_B))
report.Button |= SWITCH_MINUS;
else
report.Button |= SWITCH_B;
} else {
report.Button &= ~SWITCH_B;
report.Button &= ~SWITCH_MINUS;
}
// A and +
if (gamecube_buttons & GAMECUBE_A) {
if (z_button && !(report.Button & SWITCH_A))
report.Button |= SWITCH_PLUS;
else
report.Button |= SWITCH_A;
} else {
report.Button &= ~SWITCH_A;
report.Button &= ~SWITCH_PLUS;
}
if (gamecube_buttons & GAMECUBE_L) {
report.Button |= SWITCH_ZL;
} else {
report.Button &= ~SWITCH_ZL;
}
if (gamecube_buttons & GAMECUBE_R) {
report.Button |= SWITCH_ZR;
} else {
report.Button &= ~SWITCH_ZR;
}
if ((gamecube_buttons & GAMECUBE_UP) && (gamecube_buttons & GAMECUBE_RIGHT))
report.HAT = HAT_TOP_RIGHT;
else if ((gamecube_buttons & GAMECUBE_UP) && (gamecube_buttons & GAMECUBE_LEFT))
report.HAT = HAT_TOP_LEFT;
else if ((gamecube_buttons & GAMECUBE_DOWN) && (gamecube_buttons & GAMECUBE_RIGHT))
report.HAT = HAT_BOTTOM_RIGHT;
else if ((gamecube_buttons & GAMECUBE_DOWN) && (gamecube_buttons & GAMECUBE_LEFT))
report.HAT = HAT_BOTTOM_LEFT;
else if (gamecube_buttons & GAMECUBE_UP)
report.HAT = HAT_TOP;
else if (gamecube_buttons & GAMECUBE_DOWN)
report.HAT = HAT_BOTTOM;
else if (gamecube_buttons & GAMECUBE_RIGHT)
report.HAT = HAT_RIGHT;
else if (gamecube_buttons & GAMECUBE_LEFT)
report.HAT = HAT_LEFT;
else
report.HAT = HAT_CENTER;
if (report.Button || report.HAT != HAT_CENTER)
writePinHigh(C13);
else
writePinLow(C13);
// joystick calculations
report.LX = gamecube_joysticks[0];
report.LY = 255 - gamecube_joysticks[1];
report.RX = gamecube_joysticks[2];
report.RY = 255 - gamecube_joysticks[3];
send_gamepad(&report);
}
@@ -0,0 +1,47 @@
#include "quantum.h"
typedef enum {
SWITCH_Y = 0x01,
SWITCH_B = 0x02,
SWITCH_A = 0x04,
SWITCH_X = 0x08,
SWITCH_L = 0x10,
SWITCH_R = 0x20,
SWITCH_ZL = 0x40,
SWITCH_ZR = 0x80,
SWITCH_MINUS = 0x100,
SWITCH_PLUS = 0x200,
SWITCH_LCLICK = 0x400,
SWITCH_RCLICK = 0x800,
SWITCH_HOME = 0x1000,
SWITCH_CAPTURE = 0x2000,
} SwitchButtons_t;
typedef enum {
GAMECUBE_A = 0b0000000000000001,
GAMECUBE_B = 0b0000000000000010,
GAMECUBE_X = 0b0000000000000100,
GAMECUBE_Y = 0b0000000000001000,
GAMECUBE_START = 0b0000000000010000,
GAMECUBE_LEFT = 0b0000000100000000,
GAMECUBE_RIGHT = 0b0000001000000000,
GAMECUBE_DOWN = 0b0000010000000000,
GAMECUBE_UP = 0b0000100000000000,
GAMECUBE_Z = 0b0001000000000000,
GAMECUBE_R = 0b0010000000000000,
GAMECUBE_L = 0b0100000000000000,
} GamecubeButtons_t;
#define HAT_TOP 0x00
#define HAT_TOP_RIGHT 0x01
#define HAT_RIGHT 0x02
#define HAT_BOTTOM_RIGHT 0x03
#define HAT_BOTTOM 0x04
#define HAT_BOTTOM_LEFT 0x05
#define HAT_LEFT 0x06
#define HAT_TOP_LEFT 0x07
#define HAT_CENTER 0x08
#define STICK_MIN 0
#define STICK_CENTER 128
#define STICK_MAX 255
+216
View File
@@ -0,0 +1,216 @@
#include "gc_read.h"
#include "gc_controller.h"
#define CONTROLLER_TIMEOUT 60
bool init_message[9] = {0, 0, 0, 0, 0, 0, 0, 0, 1};
bool request_message[25] = {
0, 1, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 1, 1,
0, 0, 0, 0, 0, 0, 1, 0, 1};
void start_message(void) {
setPinOutput(GAMECUBE_DATA_PIN);
writePinLow(GAMECUBE_DATA_PIN);
}
void send_bit(bool b) {
if (b) {
writePinLow(GAMECUBE_DATA_PIN);
wait_ns(900);
writePinHigh(GAMECUBE_DATA_PIN);
wait_ns(2900);
} else {
writePinLow(GAMECUBE_DATA_PIN);
wait_ns(2900);
writePinHigh(GAMECUBE_DATA_PIN);
wait_ns(900);
}
}
void wait_for_ready(void) {
setPinInputHigh(GAMECUBE_DATA_PIN);
// wait for long high
uint8_t ready = 0;
while (ready < 5) {
if (readPin(GAMECUBE_DATA_PIN))
ready++;
else
ready = 0;
wait_us(1);
}
}
void end_message(void) {
setPinInputHigh(GAMECUBE_DATA_PIN);
}
uint8_t buffer[9] = {0};
uint16_t buttons_debounce = 0;
bool initialised = false;
bool calibrated = false;
uint8_t mid_values[4] = {128, 128, 128, 128};
uint8_t max_values[4] = {210, 210, 210, 210};
uint8_t min_values[4] = {35, 35, 35, 35};
void gamecube_init(void) {
setPinInputHigh(GAMECUBE_DATA_PIN);
}
void gamecube_scan(uint16_t * buttons, uint8_t * joysticks) {
bool exiting = false;
uint16_t timeout_counter = 0;
// somehow we're missing the first bit, which can safely be ignored
// i'm not sure if it's something with the timing or what
uint8_t buffer_bit = 1;
chSysLock();
if (!initialised) {
wait_for_ready();
start_message();
for (uint8_t i = 0; i < 9; i++)
send_bit(init_message[i]);
end_message();
initialised = true;
}
wait_for_ready();
start_message();
for (uint8_t i = 0; i < 25; i++)
send_bit(request_message[i]);
end_message();
while (!exiting) {
timeout_counter = 0;
// wait for low or timeout
while (readPin(GAMECUBE_DATA_PIN)) {
wait_ns(100);
timeout_counter++;
if (timeout_counter > CONTROLLER_TIMEOUT) {
exiting = true;
break;
}
}
if (!exiting) {
// wait for the data part
wait_ns(1950);
bool b = readPin(GAMECUBE_DATA_PIN);
if (b)
buffer[buffer_bit / 8] |= (1 << (7 - (buffer_bit % 8)));
else
buffer[buffer_bit / 8] &= ~(1 << (7 - (buffer_bit % 8)));
buffer_bit++;
// wait for high
while (!readPin(GAMECUBE_DATA_PIN));
}
}
chSysUnlock();
// basic debouncing for buttons
uint16_t combined_buttons = buffer[0] | (buffer[1] << 8);
*buttons |= buttons_debounce & combined_buttons;
*buttons &= buttons_debounce | combined_buttons;
buttons_debounce = combined_buttons;
if (!calibrated && mid_values[0] > 0) {
mid_values[0] = buffer[2];
mid_values[1] = buffer[3];
mid_values[2] = buffer[4];
mid_values[3] = buffer[5];
calibrated = true;
}
if (max_values[0] < buffer[2])
max_values[0] = buffer[2];
if (max_values[1] < buffer[3])
max_values[1] = buffer[3];
if (max_values[2] < buffer[4])
max_values[2] = buffer[4];
if (max_values[3] < buffer[5])
max_values[3] = buffer[5];
if (min_values[0] > buffer[2])
min_values[0] = buffer[2];
if (min_values[1] > buffer[3])
min_values[1] = buffer[3];
if (min_values[2] > buffer[4])
min_values[2] = buffer[4];
if (min_values[3] > buffer[5])
min_values[3] = buffer[5];
// values from my GC controller in Windows
// 30 - 138 - 236
// 20 - 124 - 225
// 37 - 135 - 222
// 34 - 126 - 216
// this should be 127? i don't understand what i'm doing wrong yet
#define JOYSTICK_SCALER 180.0
int32_t lx_temp = (int16_t)buffer[2] - mid_values[0];
if (lx_temp > 0)
lx_temp *= JOYSTICK_SCALER / (max_values[0]-mid_values[0]);
else
lx_temp *= JOYSTICK_SCALER / (mid_values[0]-min_values[0]);
lx_temp += STICK_CENTER;
if (lx_temp > 255)
lx_temp = 255;
if (lx_temp < 0)
lx_temp = 0;
int32_t ly_temp = (int16_t)buffer[3] - mid_values[1];
if (ly_temp > 0)
ly_temp *= JOYSTICK_SCALER / (max_values[1]-mid_values[1]);
else
ly_temp *= JOYSTICK_SCALER / (mid_values[1]-min_values[1]);
ly_temp += STICK_CENTER;
if (ly_temp > 255)
ly_temp = 255;
if (ly_temp < 0)
ly_temp = 0;
int32_t rx_temp = (int16_t)buffer[4] - mid_values[2];
if (rx_temp > 0)
rx_temp *= JOYSTICK_SCALER / (max_values[2]-mid_values[2]);
else
rx_temp *= JOYSTICK_SCALER / (mid_values[2]-min_values[2]);
rx_temp += STICK_CENTER;
if (rx_temp > 255)
rx_temp = 255;
if (rx_temp < 0)
rx_temp = 0;
int32_t ry_temp = (int16_t)buffer[5] - mid_values[3];
if (ry_temp > 0)
ry_temp *= JOYSTICK_SCALER / (max_values[3]-mid_values[3]);
else
ry_temp *= JOYSTICK_SCALER / (mid_values[3]-min_values[3]);
ry_temp += STICK_CENTER;
if (ry_temp > 255)
ry_temp = 255;
if (ry_temp < 0)
ry_temp = 0;
// checks to avoid a data skip (0 values on input, which aren't possible, i think)
if (buffer[2])
joysticks[0] = lx_temp;
if (buffer[3])
joysticks[1] = ly_temp;
if (buffer[4])
joysticks[2] = rx_temp;
if (buffer[5])
joysticks[3] = ry_temp;
if (buffer[6])
joysticks[4] = buffer[6];
if (buffer[7])
joysticks[5] = buffer[7];
}
@@ -0,0 +1,34 @@
#include "quantum.h"
/* Adapted from https://github.com/bigjosh/SimpleNeoPixelDemo/ */
#ifndef NOP_FUDGE
# if defined(STM32F0XX) || defined(STM32F1XX) || defined(STM32F3XX) || defined(STM32F4XX) || defined(STM32L0XX)
# define NOP_FUDGE 0.4
# else
# error("NOP_FUDGE configuration required")
# define NOP_FUDGE 1 // this just pleases the compile so the above error is easier to spot
# endif
#endif
#define NUMBER_NOPS 6
#define CYCLES_PER_SEC (STM32_SYSCLK / NUMBER_NOPS * NOP_FUDGE)
#define NS_PER_SEC (1000000000L) // Note that this has to be SIGNED since we want to be able to check for negative values of derivatives
#define NS_PER_CYCLE (NS_PER_SEC / CYCLES_PER_SEC)
#define NS_TO_CYCLES(n) ((n) / NS_PER_CYCLE)
#define wait_ns(x) \
do { \
for (int i = 0; i < NS_TO_CYCLES(x); i++) { \
__asm__ volatile("nop\n\t" \
"nop\n\t" \
"nop\n\t" \
"nop\n\t" \
"nop\n\t" \
"nop\n\t"); \
} \
} while (0)
void gamecube_init(void);
void gamecube_scan(uint16_t * buttons, uint8_t * joysticks);
@@ -0,0 +1,3 @@
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { { { 0 } } };
@@ -0,0 +1,12 @@
J1 header
---------
|#|Color |Proton C|Description|
|-|-------|----|------------|
|1|blue |3.3V| |
|2|yellow |5V | |
|3|red |A2 |Data (3.3V) |
|4|green |GND | |
|5|white |GND | |
|6|black |NC | |
@@ -0,0 +1,15 @@
# MCU name
MCU = STM32F303
BACKLIGHT_ENABLE = no
MOUSEKEY_ENABLE = no
EXTRAKEY_ENABLE = no
CONSOLE_ENABLE = no
NKRO_ENABLE = no
RAW_ENABLE = no
MIDI_ENABLE = no
VIRTSER_ENABLE = no
KEYBOARD_ENABLE = no
SWITCH_CONTROLLER_ENABLE = yes
SRC += gc_read.c