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@@ -185,29 +185,11 @@ Below is a specific example:
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## Setup
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You will need a few things that can be used for 'Quad Function Tap-Dance'. The suggested setup is to create a user directory for yourself. This directory will contain rules.mk `<your_name>.c` and `<your_name>.h`. This directory should be called `<your_name>`, and located in the top level `users` directory. There should already be a few examples to look at there.
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You will need a few things that can be used for 'Quad Function Tap-Dance'.
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### In `/qmk_firmware/users/<your_name>/rules.mk`
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Put the following:
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```c
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TAP_DANCE_ENABLE = yes
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SRC += your_name.c
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```
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Pretty simple. It is a nice way to keep some rules common on all your keymaps.
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### In `/qmk_firmware/users/<your_name>/<your_name>.h`
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You will need a few things in this file:
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You'll need to add these to the top of your `keymap.c` file, before your keymap.
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```c
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#pragma once
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#include "quantum.h"
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#include "process_keycode/process_tap_dance.h"
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typedef struct {
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bool is_press_action;
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int state;
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@@ -234,18 +216,12 @@ int cur_dance (qk_tap_dance_state_t *state);
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//for the x tap dance. Put it here so it can be used in any keymap
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void x_finished (qk_tap_dance_state_t *state, void *user_data);
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void x_reset (qk_tap_dance_state_t *state, void *user_data);
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```
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### In `/qmk_firmware/users/<your_name>/<your_name>.c`
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And then in your user's `.c` file you implement the functions above:
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Now, at the bottom of your `keymap.c` file, you'll need to add the following:
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```c
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#include "<your_name>.h"
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#include "quantum.h"
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#include "action.h"
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#include "process_keycode/process_tap_dance.h"
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/* Return an integer that corresponds to what kind of tap dance should be executed.
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*
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* How to figure out tap dance state: interrupted and pressed.
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@@ -335,4 +311,89 @@ qk_tap_dance_action_t tap_dance_actions[] = {
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};
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```
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And then simply use `TD(X_CTL)` anywhere in your keymap after including `<your_name>.h`.
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And then simply use `TD(X_CTL)` anywhere in your keymap.
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If you want to implement this in your userspace, then you may want to check out how [DanielGGordon](https://github.com/qmk/qmk_firmware/tree/master/users/gordon) has implemented this in their userspace.
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### Example 5: Using tap dance for advanced mod-tap and layer-tap keys
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Tap dance can be used to emulate `MT()` and `LT()` behavior when the tapped code is not a basic keycode. This is useful to send tapped keycodes that normally require `Shift`, such as parentheses or curly braces—or other modified keycodes, such as `Control + X`.
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Below your layers and custom keycodes, add the following:
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```c
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// tapdance keycodes
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enum td_keycodes {
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ALT_LP // Our example key: `LALT` when held, `(` when tapped. Add additional keycodes for each tapdance.
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};
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// define a type containing as many tapdance states as you need
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typedef enum {
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SINGLE_TAP,
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SINGLE_HOLD,
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DOUBLE_SINGLE_TAP
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} td_state_t;
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// create a global instance of the tapdance state type
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static td_state_t td_state;
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// declare your tapdance functions:
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// function to determine the current tapdance state
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int cur_dance (qk_tap_dance_state_t *state);
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// `finished` and `reset` functions for each tapdance keycode
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void altlp_finished (qk_tap_dance_state_t *state, void *user_data);
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void altlp_reset (qk_tap_dance_state_t *state, void *user_data);
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```
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Below your `LAYOUT`, define each of the tapdance functions:
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```c
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// determine the tapdance state to return
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int cur_dance (qk_tap_dance_state_t *state) {
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if (state->count == 1) {
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if (state->interrupted || !state->pressed) { return SINGLE_TAP; }
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else { return SINGLE_HOLD; }
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}
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if (state->count == 2) { return DOUBLE_SINGLE_TAP; }
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else { return 3; } // any number higher than the maximum state value you return above
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}
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// handle the possible states for each tapdance keycode you define:
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void altlp_finished (qk_tap_dance_state_t *state, void *user_data) {
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td_state = cur_dance(state);
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switch (td_state) {
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case SINGLE_TAP:
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register_code16(KC_LPRN);
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break;
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case SINGLE_HOLD:
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register_mods(MOD_BIT(KC_LALT)); // for a layer-tap key, use `layer_on(_MY_LAYER)` here
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break;
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case DOUBLE_SINGLE_TAP: // allow nesting of 2 parens `((` within tapping term
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tap_code16(KC_LPRN);
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register_code16(KC_LPRN);
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}
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}
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void altlp_reset (qk_tap_dance_state_t *state, void *user_data) {
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switch (td_state) {
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case SINGLE_TAP:
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unregister_code16(KC_LPRN);
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break;
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case SINGLE_HOLD:
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unregister_mods(MOD_BIT(KC_LALT)); // for a layer-tap key, use `layer_off(_MY_LAYER)` here
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break;
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case DOUBLE_SINGLE_TAP:
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unregister_code16(KC_LPRN);
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}
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}
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// define `ACTION_TAP_DANCE_FN_ADVANCED()` for each tapdance keycode, passing in `finished` and `reset` functions
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qk_tap_dance_action_t tap_dance_actions[] = {
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[ALT_LP] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, altlp_finished, altlp_reset)
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};
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```
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Wrap each tapdance keycode in `TD()` when including it in your keymap, e.g. `TD(ALT_LP)`.
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