Merge remote-tracking branch 'origin/develop' into xap

This commit is contained in:
QMK Bot
2024-11-21 06:32:17 +00:00
51 changed files with 1936 additions and 65 deletions
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@@ -123,6 +123,7 @@
{ "text": "Key Lock", "link": "/features/key_lock" },
{ "text": "Key Overrides", "link": "/features/key_overrides" },
{ "text": "Layers", "link": "/feature_layers" },
{ "text": "Layer Lock", "link": "/features/layer_lock" },
{ "text": "One Shot Keys", "link": "/one_shot_keys" },
{ "text": "OS Detection", "link": "/features/os_detection" },
{ "text": "Raw HID", "link": "/features/rawhid" },
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@@ -57,6 +57,10 @@ You can also use any ARM chip with USB that [ChibiOS](https://www.chibios.org) s
* [WB32F3G71xx](http://www.westberrytech.com)
* [WB32FQ95xx](http://www.westberrytech.com)
### Artery (AT32)
* [AT32F415](https://www.arterychip.com/en/product/AT32F415.jsp)
### NXP (Kinetis)
* [MKL26Z64](https://www.nxp.com/products/processors-and-microcontrollers/arm-microcontrollers/general-purpose-mcus/kl-series-cortex-m0-plus/kinetis-kl2x-72-96-mhz-usb-ultra-low-power-microcontrollers-mcus-based-on-arm-cortex-m0-plus-core:KL2x)
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@@ -98,6 +98,7 @@ The device name here is the name that appears in Zadig, and may not be what the
|`bootloadhid` |HIDBoot |`16C0:05DF` |HidUsb |
|`usbasploader`|USBasp |`16C0:05DC` |libusbK|
|`apm32-dfu` |APM32 DFU ISP Mode |`314B:0106` |WinUSB |
|`at32-dfu` |AT32 Bootloader DFU |`2E3C:DF11` |WinUSB |
|`stm32-dfu` |STM32 BOOTLOADER |`0483:DF11` |WinUSB |
|`gd32v-dfu` |GD32V BOOTLOADER |`28E9:0189` |WinUSB |
|`kiibohd` |Kiibohd DFU Bootloader |`1C11:B007` |WinUSB |
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@@ -17,6 +17,9 @@ These functions allow you to activate layers in various ways. Note that layers a
* `TO(layer)` - activates *layer* and de-activates all other layers (except your default layer). This function is special, because instead of just adding/removing one layer to your active layer stack, it will completely replace your current active layers, uniquely allowing you to replace higher layers with a lower one. This is activated on keydown (as soon as the key is pressed).
* `TT(layer)` - Layer Tap-Toggle. If you hold the key down, *layer* is activated, and then is de-activated when you let go (like `MO`). If you repeatedly tap it, the layer will be toggled on or off (like `TG`). It needs 5 taps by default, but you can change this by defining `TAPPING_TOGGLE` -- for example, `#define TAPPING_TOGGLE 2` to toggle on just two taps.
See also the [Layer Lock key](features/layer_lock), which locks the highest
active layer until pressed again.
### Caveats {#caveats}
Currently, the `layer` argument of `LT()` is limited to layers 0-15, and the `kc` argument to the [Basic Keycode set](keycodes_basic), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. This is because QMK uses 16-bit keycodes, of which 4 bits are used for the function identifier and 4 bits for the layer, leaving only 8 bits for the keycode.
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# Layer Lock
Some [layer switches](../feature_layers#switching-and-toggling-layers) access
the layer by holding the key, including momentary layer `MO(layer)` and layer
tap `LT(layer, key)` keys. You may sometimes need to stay on the layer for a
long period of time. Layer Lock "locks" the current layer to stay on, supposing
it was accessed by one of:
* `MO(layer)` momentary layer switch
* `LT(layer, key)` layer tap
* `OSL(layer)` one-shot layer
* `TT(layer)` layer tap toggle
* `LM(layer, mod)` layer-mod key (the layer is locked, but not the mods)
Press the Layer Lock key again to unlock the layer. Additionally, when a layer
is locked, layer switch keys that turn off the layer such as `TO(other_layer)`
will unlock it.
## How do I enable Layer Lock
In your rules.mk, add:
```make
LAYER_LOCK_ENABLE = yes
```
Pick a key in your keymap on a layer you intend to lock, and assign it the
keycode `QK_LAYER_LOCK` (short alias `QK_LLCK`). Note that locking the base
layer has no effect, so typically, this key is used on layers above the base
layer.
## Example use
Consider a keymap with the following base layer.
![Base layer with a MO(NAV) key.](https://i.imgur.com/DkEhj9x.png)
The highlighted key is a momentary layer switch `MO(NAV)`. Holding it accesses a
navigation layer.
![Nav layer with a Layer Lock key.](https://i.imgur.com/2wUZNWk.png)
Holding the NAV key is fine for brief use, but awkward to continue holding when
using navigation functions continuously. The Layer Lock key comes to the rescue:
1. Hold the NAV key, activating the navigation layer.
2. Tap Layer Lock.
3. Release NAV. The navigation layer stays on.
4. Make use of the arrow keys, etc.
5. Tap Layer Lock or NAV again to turn the navigation layer back off.
A variation that would also work is to put the Layer Lock key on the base layer
and make other layers transparent (`KC_TRNS`) in that position. Pressing the
Layer Lock key locks (or unlocks) the highest active layer, regardless of which
layer the Layer Lock key is on.
## Idle timeout
Optionally, Layer Lock may be configured to unlock if the keyboard is idle
for some time. In config.h, define `LAYER_LOCK_IDLE_TIMEOUT` in units of
milliseconds:
```c
#define LAYER_LOCK_IDLE_TIMEOUT 60000 // Turn off after 60 seconds.
```
## Functions
Use the following functions to query and manipulate the layer lock state.
| Function | Description |
|----------------------------|------------------------------------|
| `is_layer_locked(layer)` | Checks whether `layer` is locked. |
| `layer_lock_on(layer)` | Locks and turns on `layer`. |
| `layer_lock_off(layer)` | Unlocks and turns off `layer`. |
| `layer_lock_invert(layer)` | Toggles whether `layer` is locked. |
## Representing the current Layer Lock state
There is an optional callback `layer_lock_set_user()` that gets called when a
layer is locked or unlocked. This is useful to represent the current lock state
for instance by setting an LED. In keymap.c, define
```c
bool layer_lock_set_user(layer_state_t locked_layers) {
// Do something like `set_led(is_layer_locked(NAV));`
return true;
}
```
The argument `locked_layers` is a bitfield in which the kth bit is on if the kth
layer is locked. Alternatively, you can use `is_layer_locked(layer)` to check if
a given layer is locked.
## Combine Layer Lock with a mod-tap
It is possible to create a [mod-tap MT key](../mod_tap) that acts as a modifier
on hold and Layer Lock on tap. Since Layer Lock is not a [basic
keycode](../keycodes_basic), attempting `MT(mod, QK_LLCK)` is invalid does not
work directly, yet this effect can be achieved through [changing the tap
function](../mod_tap#changing-tap-function). For example, the following
implements a `SFTLLCK` key that acts as Shift on hold and Layer Lock on tap:
```c
#define SFTLLCK LSFT_T(KC_0)
// Use SFTLLCK in your keymap...
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case SFTLLCK:
if (record->tap.count) {
if (record->event.pressed) {
// Toggle the lock on the highest layer.
layer_lock_invert(get_highest_layer(layer_state));
}
return false;
}
break;
// Other macros...
}
return true;
}
```
In the above, `KC_0` is an arbitrary placeholder for the tapping keycode. This
keycode will never be sent, so any basic keycode will do. In
`process_record_user()`, the tap press event is changed to toggle the lock on
the highest layer. Layer Lock can be combined with a [layer-tap LT
key](../feature_layers#switching-and-toggling-layers) similarly.
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3. Flash a .bin file
4. Reset the device into application mode (may be done automatically)
## AT32 DFU
All AT32 MCUs come preloaded with a factory bootloader that cannot be modified nor deleted.
To ensure compatibility with the AT32-DFU bootloader, make sure this block is present in your `rules.mk`:
```make
# Bootloader selection
BOOTLOADER = at32-dfu
```
Compatible flashers:
* [dfu-util](https://dfu-util.sourceforge.net/) / `:dfu-util` target in QMK (recommended command line)
```
dfu-util -a 0 -d 2E3C:DF11 -s 0x8000000:leave -D <filename>
```
Flashing sequence:
1. Enter the bootloader using any of the following methods:
* Tap the `QK_BOOT` keycode
* If a reset circuit is present, tap the `RESET` button on the PCB; some boards may also have a toggle switch that must be flipped
* Otherwise, you need to bridge `BOOT0` to VCC (via `BOOT0` button or jumper), short `RESET` to GND (via `RESET` button or jumper), and then let go of the `BOOT0` bridge
2. Wait for the OS to detect the device
3. Flash a .bin file
4. Reset the device into application mode (may be done automatically)
### `make` Targets
* `:dfu-util`: Waits until an AT32 bootloader device is available, and then flashes the firmware.
* `:dfu-util-split-left` and `:dfu-util-split-right`: Flashes the firmware as with `:dfu-util`, but also sets the handedness setting in EEPROM.
## tinyuf2
Keyboards may opt into supporting the tinyuf2 bootloader. This is currently only supported on F303/F401/F411.
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|---------|--------------------------------------------------------------|
|`QK_LOCK`|Hold down the next key pressed, until the key is pressed again|
## Layer Lock {#layer-lock}
See also: [Layer Lock](features/layer_lock)
|Key |Aliases |Description |
|---------------|---------|----------------------------------|
|`QK_LAYER_LOCK`|`QK_LLCK`|Locks or unlocks the highest layer|
## Layer Switching {#layer-switching}
See also: [Layer Switching](feature_layers#switching-and-toggling-layers)