From 914930e8ef69de28aa848d92a172b42d84fab6b6 Mon Sep 17 00:00:00 2001 From: tzarc Date: Fri, 30 Dec 2022 00:54:26 +0000 Subject: [PATCH] =?UTF-8?q?Deploying=20to=20gh-pages=20from=20@=20qmk/qmk?= =?UTF-8?q?=5Ffirmware@a781672ce7f2f261118bf8f70f8c870f01043adb=20?= =?UTF-8?q?=F0=9F=9A=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- feature_encoders.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/feature_encoders.md b/feature_encoders.md index 60b613d6a55..cccdcbe4b31 100644 --- a/feature_encoders.md +++ b/feature_encoders.md @@ -67,6 +67,8 @@ Additionally, if one side does not have an encoder, you can specify `{}` for the #define ENCODER_RESOLUTIONS_RIGHT { 4 } ``` +!> Keep in mind that whenver you change the encoder resolution, you will need to reflash the half that has the encoder affected by the change. + ## Encoder map :id=encoder-map Encoder mapping may be added to your `keymap.c`, which replicates the normal keyswitch layer handling functionality, but with encoders. Add this to your keymap's `rules.mk`: