Merge remote-tracking branch 'origin/develop' into xap

This commit is contained in:
zvecr
2023-11-26 20:56:29 +00:00
2903 changed files with 754 additions and 209185 deletions
+59
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@@ -283,6 +283,65 @@ void suspend_wakeup_init_user(void) {
* Keyboard/Revision: `void suspend_power_down_kb(void)` and `void suspend_wakeup_init_user(void)`
* Keymap: `void suspend_power_down_kb(void)` and `void suspend_wakeup_init_user(void)`
# Keyboard Shutdown/Reboot Code
This function gets called whenever the firmware is reset, whether it's a soft reset or reset to the bootloader. This is the spot to use for any sort of cleanup, as this happens right before the actual reset. And it can be useful for turning off different systems (such as RGB, onboard screens, etc).
Additionally, it differentiates between the soft reset (eg, rebooting back into the firmware) or jumping to the bootloader.
Certain tasks are performed during shutdown too. The keyboard is cleared, music and midi is stopped (if enabled), the shutdown chime is triggered (if audio is enabled), and haptic is stopped.
If `jump_to_bootloader` is set to `true`, this indicates that the board will be entering the bootloader for a new firmware flash, whereas `false` indicates that this is happening for a soft reset and will load the firmware agaim immediately (such as when using `QK_REBOOT` or `QK_CLEAR_EEPROM`).
As there is a keyboard and user level function, returning `false` for the user function will disable the keyboard level function, allowing for customization.
?> Bootmagic does not trigger `shutdown_*()` as it happens before most of the initialization process.
### Example `shutdown_kb()` Implementation
```c
bool shutdown_kb(bool jump_to_bootloader) {
if (!shutdown_user(jump_to_bootloader)) {
return false;
}
if (jump_to_bootloader) {
// red for bootloader
rgb_matrix_set_color_all(RGB_OFF);
} else {
// off for soft reset
rgb_matrix_set_color_all(RGB_GREEN);
}
// force flushing -- otherwise will never happen
rgb_matrix_update_pwm_buffers();
return true;
}
```
### Example `shutdown_user()` Implementation
```c
bool shutdown_user(bool jump_to_bootloader) {
if (jump_to_bootloader) {
// red for bootloader
rgb_matrix_set_color_all(RGB_RED);
} else {
// off for soft reset
rgb_matrix_set_color_all(RGB_OFF);
}
// force flushing -- otherwise will never happen
rgb_matrix_update_pwm_buffers();
// false to not process kb level
return false;
}
```
### Keyboard shutdown/reboot Function Documentation
* Keyboard/Revision: `bool shutdown_kb(bool jump_to_bootloader)`
* Keymap: `bool shutdown_user(bool jump_to_bootloader)`
# Deferred Execution :id=deferred-execution
QMK has the ability to execute a callback after a specified period of time, rather than having to manually manage timers. To enable this functionality, set `DEFERRED_EXEC_ENABLE = yes` in rules.mk.
+2 -16
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@@ -183,22 +183,8 @@ void oled_render_boot(bool bootloader) {
oled_render_dirty(true);
}
bool reboot = false;
bool uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
// Display a special message prior to rebooting...
if (keycode == QK_BOOT) {
reboot = true;
}
}
return true;
}
void shutdown_user(void) {
oled_render_boot(reboot);
bool shutdown_user(bool jump_to_bootloader) {
oled_render_boot(jump_to_bootloader);
}
```
+8
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@@ -656,6 +656,10 @@ enum rgb_matrix_effects {
RGB_MATRIX_MULTISPLASH, // Full gradient & value pulse away from multiple key hits then fades value out
RGB_MATRIX_SOLID_SPLASH, // Hue & value pulse away from a single key hit then fades value out
RGB_MATRIX_SOLID_MULTISPLASH, // Hue & value pulse away from multiple key hits then fades value out
RGB_MATRIX_STARLIGHT, // LEDs turn on and off at random at varying brightness, maintaining user set color
RGB_MATRIX_STARLIGHT_DUAL_HUE, // LEDs turn on and off at random at varying brightness, modifies user set hue by +- 30
RGB_MATRIX_STARLIGHT_DUAL_SAT, // LEDs turn on and off at random at varying brightness, modifies user set saturation by +- 30
RGB_MATRIX_RIVERFLOW, // Modification to breathing animation, offset's animation depending on key location to simulate a river flowing
RGB_MATRIX_EFFECT_MAX
};
```
@@ -695,6 +699,10 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi
|`#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL` |Enables `RGB_MATRIX_PIXEL_FRACTAL` |
|`#define ENABLE_RGB_MATRIX_PIXEL_FLOW` |Enables `RGB_MATRIX_PIXEL_FLOW` |
|`#define ENABLE_RGB_MATRIX_PIXEL_RAIN` |Enables `RGB_MATRIX_PIXEL_RAIN` |
|`#define ENABLE_RGB_MATRIX_STARLIGHT` |Enables `RGB_MATRIX_STARLIGHT` |
|`#define ENABLE_RGB_MATRIX_STARLIGHT_DUAL_HUE` |Enables `RGB_MATRIX_STARLIGHT_DUAL_HUE` |
|`#define ENABLE_RGB_MATRIX_STARLIGHT_DUAL_SAT` |Enables `RGB_MATRIX_STARLIGHT_DUAL_SAT` |
|`#define ENABLE_RGB_MATRIX_RIVERFLOW` |Enables `RGB_MATRIX_RIVERFLOW` |
|Framebuffer Defines |Description |
|------------------------------------------------------|----------------------------------------------|