mirror of
https://github.com/qmk/qmk_firmware.git
synced 2026-09-30 05:50:43 +02:00
Merge remote-tracking branch 'origin/develop' into xap
This commit is contained in:
+14
-7
@@ -172,7 +172,7 @@ __attribute__((weak)) void post_process_record_kb(uint16_t keycode, keyrecord_t
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__attribute__((weak)) void post_process_record_user(uint16_t keycode, keyrecord_t *record) {}
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void shutdown_quantum(void) {
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void shutdown_quantum(bool jump_to_bootloader) {
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clear_keyboard();
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#if defined(MIDI_ENABLE) && defined(MIDI_BASIC)
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process_midi_all_notes_off();
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@@ -183,12 +183,12 @@ void shutdown_quantum(void) {
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# endif
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uint16_t timer_start = timer_read();
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PLAY_SONG(goodbye_song);
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shutdown_user();
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shutdown_kb(jump_to_bootloader);
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while (timer_elapsed(timer_start) < 250)
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wait_ms(1);
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stop_all_notes();
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#else
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shutdown_user();
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shutdown_kb(jump_to_bootloader);
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wait_ms(250);
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#endif
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#ifdef HAPTIC_ENABLE
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@@ -197,12 +197,12 @@ void shutdown_quantum(void) {
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}
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void reset_keyboard(void) {
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shutdown_quantum();
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shutdown_quantum(true);
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bootloader_jump();
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}
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void soft_reset_keyboard(void) {
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shutdown_quantum();
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shutdown_quantum(false);
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mcu_reset();
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}
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@@ -491,9 +491,16 @@ void set_single_persistent_default_layer(uint8_t default_layer) {
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// Override these functions in your keymap file to play different tunes on
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// different events such as startup and bootloader jump
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__attribute__((weak)) void startup_user(void) {}
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__attribute__((weak)) bool shutdown_user(bool jump_to_bootloader) {
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return true;
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}
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__attribute__((weak)) void shutdown_user(void) {}
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__attribute__((weak)) bool shutdown_kb(bool jump_to_bootloader) {
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if (!shutdown_user(jump_to_bootloader)) {
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return false;
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}
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return true;
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}
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void suspend_power_down_quantum(void) {
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suspend_power_down_kb();
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+2
-2
@@ -259,8 +259,8 @@ void post_process_record_user(uint16_t keycode, keyrecord_t *record);
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void reset_keyboard(void);
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void soft_reset_keyboard(void);
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void startup_user(void);
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void shutdown_user(void);
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bool shutdown_kb(bool jump_to_bootloader);
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bool shutdown_user(bool jump_to_bootloader);
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void register_code16(uint16_t code);
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void unregister_code16(uint16_t code);
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@@ -39,3 +39,7 @@
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#include "solid_reactive_nexus.h"
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#include "splash_anim.h"
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#include "solid_splash_anim.h"
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#include "starlight_anim.h"
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#include "starlight_dual_sat_anim.h"
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#include "starlight_dual_hue_anim.h"
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#include "riverflow_anim.h"
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@@ -0,0 +1,22 @@
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#ifdef ENABLE_RGB_MATRIX_RIVERFLOW
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RGB_MATRIX_EFFECT(RIVERFLOW)
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# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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// inspired by @PleasureTek's Massdrop Alt LED animation
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bool RIVERFLOW(effect_params_t* params) {
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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for (uint8_t i = led_min; i < led_max; i++) {
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HSV hsv = rgb_matrix_config.hsv;
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uint16_t time = scale16by8(g_rgb_timer + (i * 315), rgb_matrix_config.speed / 8);
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hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
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RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
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RGB_MATRIX_TEST_LED_FLAGS();
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rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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return rgb_matrix_check_finished_leds(led_max);
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}
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# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // ENABLE_RGB_MATRIX_RIVERFLOW
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@@ -0,0 +1,30 @@
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#ifdef ENABLE_RGB_MATRIX_STARLIGHT
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RGB_MATRIX_EFFECT(STARLIGHT)
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# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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void set_starlight_color(int i, effect_params_t* params) {
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uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8);
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HSV hsv = rgb_matrix_config.hsv;
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hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
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RGB rgb = hsv_to_rgb(hsv);
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rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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bool STARLIGHT(effect_params_t* params) {
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if (!params->init) {
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if (scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 5)) % 5 == 0) {
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int rand_led = rand() % RGB_MATRIX_LED_COUNT;
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set_starlight_color(rand_led, params);
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}
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return false;
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}
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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for (int i = led_min; i < led_max; i++) {
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set_starlight_color(i, params);
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}
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return rgb_matrix_check_finished_leds(led_max);
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}
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# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // ENABLE_RGB_MATRIX_STARLIGHT
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@@ -0,0 +1,31 @@
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#ifdef ENABLE_RGB_MATRIX_STARLIGHT_DUAL_HUE
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RGB_MATRIX_EFFECT(STARLIGHT_DUAL_HUE)
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# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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void set_starlight_dual_hue_color(int i, effect_params_t* params) {
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uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8);
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HSV hsv = rgb_matrix_config.hsv;
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hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
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hsv.h = hsv.h + (rand() % (30 + 1 - -30) + -30);
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RGB rgb = hsv_to_rgb(hsv);
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rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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bool STARLIGHT_DUAL_HUE(effect_params_t* params) {
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if (!params->init) {
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if (scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 5)) % 5 == 0) {
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int rand_led = rand() % RGB_MATRIX_LED_COUNT;
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set_starlight_dual_hue_color(rand_led, params);
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}
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return false;
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}
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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for (int i = led_min; i < led_max; i++) {
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set_starlight_dual_hue_color(i, params);
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}
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return rgb_matrix_check_finished_leds(led_max);
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}
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# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // ENABLE_RGB_MATRIX_STARLIGHT_DUAL_HUE
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@@ -0,0 +1,31 @@
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#ifdef ENABLE_RGB_MATRIX_STARLIGHT_DUAL_SAT
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RGB_MATRIX_EFFECT(STARLIGHT_DUAL_SAT)
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# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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void set_starlight_dual_sat_color(int i, effect_params_t* params) {
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uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8);
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HSV hsv = rgb_matrix_config.hsv;
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hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
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hsv.s = hsv.s + (rand() % (30 + 1 - -30) + -30);
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RGB rgb = hsv_to_rgb(hsv);
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rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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bool STARLIGHT_DUAL_SAT(effect_params_t* params) {
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if (!params->init) {
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if (scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 5)) % 5 == 0) {
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int rand_led = rand() % RGB_MATRIX_LED_COUNT;
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set_starlight_dual_sat_color(rand_led, params);
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}
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return false;
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}
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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for (int i = led_min; i < led_max; i++) {
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set_starlight_dual_sat_color(i, params);
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}
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return rgb_matrix_check_finished_leds(led_max);
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}
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# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // ENABLE_RGB_MATRIX_STARLIGHT_DUAL_SAT
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