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#ifndef NUMATREUS_H #define NUMATREUS_H

#include "quantum.h" #include "matrix.h"

/ This a shortcut to help you visually see your layout. / The first section contains all of the arguements // The second converts the arguments into a two-dimensional array #define LAYOUT( \ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b \ ) \ { \ { k00, k01, k02, k03, k04, KC_NO, k05, k06, k07, k08, k09 }, \ { k10, k11, k12, k13, k14, KC_NO, k15, k16, k17, k18, k19 }, \ { k20, k21, k22, k23, k24, k35, k25, k26, k27, k28, k29 }, \ { k30, k31, k32, k33, k34, k36, k37, k38, k39, k3a, k3b } \ }

// Used to create a keymap using only KC_ prefixed keys #define LAYOUT_kc( \ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b \ ) \ LAYOUT( \ KC_##k00, KC_##k01, KC_##k02, KC_##k03, KC_##k04, KC_##k05, KC_##k06, KC_##k07, KC_##k08, KC_##k09, \ KC_##k10, KC_##k11, KC_##k12, KC_##k13, KC_##k14, KC_##k15, KC_##k16, KC_##k17, KC_##k18, KC_##k19, \ KC_##k20, KC_##k21, KC_##k22, KC_##k23, KC_##k24, KC_##k25, KC_##k26, KC_##k27, KC_##k28, KC_##k29, \ KC_##k30, KC_##k31, KC_##k32, KC_##k33, KC_##k34, KC_##k35, KC_##k36, KC_##k37, KC_##k38, KC_##k39, KC_##k3a, KC_##k3b \ )

#endif