store_or_get_action - cache keycode on key press, return cached keycode on key release (#25349)

Co-authored-by: Nick Brassel <nick@tzarc.org>
This commit is contained in:
Garretonzo
2026-09-10 14:39:53 +10:00
committed by GitHub
co-authored by Nick Brassel
parent f6854c5037
commit bf56a071d2
10 changed files with 454 additions and 1 deletions
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/* Copyright 2025 Garretonzo
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "keycode_cache_mock.h"
#include "quantum/action.h"
#include "quantum/quantum_keycodes.h"
// Mock keymap storage
static uint16_t mock_keymap[4][4] = {{KC_NO}};
// Mock functions needed for testing
uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key) {
if (layer < 4 && key.row < 4 && key.col < 4) {
return mock_keymap[key.row][key.col];
}
return KC_NO;
}
void dynamic_keymap_set_keycode(uint8_t layer, uint8_t row, uint8_t column, uint16_t keycode) {
if (layer < 4 && row < 4 && column < 4) {
mock_keymap[row][column] = keycode;
}
}
uint16_t dynamic_keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t column) {
if (layer < 4 && row < 4 && column < 4) {
return mock_keymap[row][column];
}
return KC_NO;
}
action_t action_for_keycode(uint16_t keycode) {
action_t action;
action.code = keycode;
return action;
}
action_t action_for_key(uint8_t layer, keypos_t key) {
uint16_t keycode = keymap_key_to_keycode(layer, key);
return action_for_keycode(keycode);
}
// Utilities for debug
uint8_t biton(uint8_t bits) {
for (uint8_t i = 0; i < 8; i++) {
if (bits & (1 << i)) return i;
}
return 0;
}
uint8_t biton16(uint16_t bits) {
for (uint8_t i = 0; i < 16; i++) {
if (bits & (1 << i)) return i;
}
return 0;
}
uint8_t biton32(uint32_t bits) {
for (uint8_t i = 0; i < 32; i++) {
if (bits & (1UL << i)) return i;
}
return 0;
}
// Keyboard functions
void clear_keyboard_but_mods(void) {
// No-op for tests
}
void clear_keyboard_but_mods_and_keys(void) {
// No-op for tests
}
@@ -0,0 +1,36 @@
/* Copyright 2025 Garretonzo
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <stdint.h>
#include "quantum/action.h"
// Mock function declarations
uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key);
void dynamic_keymap_set_keycode(uint8_t layer, uint8_t row, uint8_t column, uint16_t keycode);
uint16_t dynamic_keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t column);
action_t action_for_keycode(uint16_t keycode);
action_t action_for_key(uint8_t layer, keypos_t key);
// Utility functions
uint8_t biton(uint8_t bits);
uint8_t biton16(uint16_t bits);
uint8_t biton32(uint32_t bits);
// Keyboard functions
void clear_keyboard_but_mods(void);
void clear_keyboard_but_mods_and_keys(void);
@@ -0,0 +1,220 @@
/* Copyright 2025 Garretonzo
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gtest/gtest.h"
extern "C" {
#include "quantum/action_layer.h"
#include "quantum/action.h"
#include "quantum/dynamic_keymap.h"
#include "quantum/quantum_keycodes.h"
#include "quantum/keymap_common.h"
#include "keycode_cache_mock.h"
}
// Mock variables for testing
extern "C" {
// These need to be defined for the tests to compile
bool disable_action_cache = false;
}
class KeycodeCacheTest : public ::testing::Test {
protected:
void SetUp() override {
// Reset any global state before each test
disable_action_cache = false;
// Initialize test key position
test_key.row = 0;
test_key.col = 0;
// Initialize test keycodes
initial_keycode = KC_A;
changed_keycode = KC_B;
// Set initial keymap
dynamic_keymap_set_keycode(0, test_key.row, test_key.col, initial_keycode);
}
void TearDown() override {
// Clean up after each test
disable_action_cache = false;
}
keypos_t test_key;
uint16_t initial_keycode;
uint16_t changed_keycode;
};
#ifdef KEYCODE_CACHE_ENABLE
TEST_F(KeycodeCacheTest, TestKeycodeMatchOnPressAndRelease) {
// Test that store_or_get_action works with keycode cache enabled
// The keycode when pressed should match the keycode when released
// Press the key
action_t press_action = store_or_get_action(true, test_key);
// Release the key
action_t release_action = store_or_get_action(false, test_key);
// Both actions should be for the same keycode
EXPECT_EQ(press_action.code, release_action.code);
EXPECT_EQ(press_action.code, action_for_keycode(initial_keycode).code);
}
TEST_F(KeycodeCacheTest, TestCacheLimitExceeded) {
// Test that when keycode cache limit is exceeded,
// it falls back to default functionality
// Fill the cache to the limit
keypos_t keys[KEYCODE_CACHE_LIMIT + 1];
for (int i = 0; i <= KEYCODE_CACHE_LIMIT; i++) {
keys[i].row = i / MATRIX_COLS;
keys[i].col = i % MATRIX_COLS;
dynamic_keymap_set_keycode(0, keys[i].row, keys[i].col, KC_A + i);
// Press each key
store_or_get_action(true, keys[i]);
}
// The last key should not be cached (exceeds limit)
// Change its keycode
uint16_t new_keycode = KC_Z;
dynamic_keymap_set_keycode(0, keys[KEYCODE_CACHE_LIMIT].row, keys[KEYCODE_CACHE_LIMIT].col, new_keycode);
// Release the last key - should get the NEW keycode (not cached)
action_t release_action = store_or_get_action(false, keys[KEYCODE_CACHE_LIMIT]);
EXPECT_EQ(release_action.code, action_for_keycode(new_keycode).code);
// Clean up - release all other keys
for (int i = 0; i < KEYCODE_CACHE_LIMIT; i++) {
store_or_get_action(false, keys[i]);
}
}
TEST_F(KeycodeCacheTest, TestDynamicKeymapChangeWithCache) {
// Test with keycode cache: a key is pressed, during the press
// dynamic_keymap_set_keycode remaps the key to a different key,
// then when released, the released key should match the initial key
// Press the key (should cache initial_keycode)
action_t press_action = store_or_get_action(true, test_key);
EXPECT_EQ(press_action.code, action_for_keycode(initial_keycode).code);
// While key is pressed, change the keymap
dynamic_keymap_set_keycode(0, test_key.row, test_key.col, changed_keycode);
// Release the key - should get the ORIGINAL cached keycode
action_t release_action = store_or_get_action(false, test_key);
EXPECT_EQ(release_action.code, action_for_keycode(initial_keycode).code);
EXPECT_NE(release_action.code, action_for_keycode(changed_keycode).code);
}
#endif // KEYCODE_CACHE_ENABLE
TEST_F(KeycodeCacheTest, TestDynamicKeymapChangeWithoutCache) {
// Test without keycode cache: a key is pressed, during the press
// dynamic_keymap_set_keycode remaps the key to a different key,
// then when released, the released key should match the NEW key
// Disable cache for this test
disable_action_cache = true;
// Press the key
action_t press_action = store_or_get_action(true, test_key);
EXPECT_EQ(press_action.code, action_for_keycode(initial_keycode).code);
// While key is pressed, change the keymap
dynamic_keymap_set_keycode(0, test_key.row, test_key.col, changed_keycode);
// Release the key - should get the NEW keycode (no cache)
action_t release_action = store_or_get_action(false, test_key);
EXPECT_EQ(release_action.code, action_for_keycode(changed_keycode).code);
EXPECT_NE(release_action.code, action_for_keycode(initial_keycode).code);
}
#ifdef KEYCODE_CACHE_ENABLE
TEST_F(KeycodeCacheTest, TestCacheUpdateExistingKey) {
// Test that pressing the same key twice updates the cache entry
// rather than creating a duplicate
// Press the key
store_or_get_action(true, test_key);
// Change the keymap
dynamic_keymap_set_keycode(0, test_key.row, test_key.col, changed_keycode);
// Press the same key again (should update existing cache entry)
action_t second_press_action = store_or_get_action(true, test_key);
EXPECT_EQ(second_press_action.code, action_for_keycode(changed_keycode).code);
// Release should get the updated keycode
action_t release_action = store_or_get_action(false, test_key);
EXPECT_EQ(release_action.code, action_for_keycode(changed_keycode).code);
}
TEST_F(KeycodeCacheTest, TestCacheRemovalOnRelease) {
// Test that releasing a key removes it from the cache
// Press and release a key
store_or_get_action(true, test_key);
store_or_get_action(false, test_key);
// Change the keymap
dynamic_keymap_set_keycode(0, test_key.row, test_key.col, changed_keycode);
// Press the key again - should use new keycode (not cached)
action_t press_action = store_or_get_action(true, test_key);
EXPECT_EQ(press_action.code, action_for_keycode(changed_keycode).code);
// Clean up
store_or_get_action(false, test_key);
}
TEST_F(KeycodeCacheTest, TestMultipleKeysInCache) {
// Test that multiple keys can be cached simultaneously
keypos_t key1 = {0, 0};
keypos_t key2 = {0, 1};
uint16_t keycode1 = KC_A;
uint16_t keycode2 = KC_B;
// Set up keymaps
dynamic_keymap_set_keycode(0, key1.row, key1.col, keycode1);
dynamic_keymap_set_keycode(0, key2.row, key2.col, keycode2);
// Press both keys
action_t press1 = store_or_get_action(true, key1);
action_t press2 = store_or_get_action(true, key2);
EXPECT_EQ(press1.code, action_for_keycode(keycode1).code);
EXPECT_EQ(press2.code, action_for_keycode(keycode2).code);
// Change both keymaps
dynamic_keymap_set_keycode(0, key1.row, key1.col, KC_X);
dynamic_keymap_set_keycode(0, key2.row, key2.col, KC_Y);
// Release both keys - should get original keycodes
action_t release1 = store_or_get_action(false, key1);
action_t release2 = store_or_get_action(false, key2);
EXPECT_EQ(release1.code, action_for_keycode(keycode1).code);
EXPECT_EQ(release2.code, action_for_keycode(keycode2).code);
}
#endif // KEYCODE_CACHE_ENABLE
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# Keycode cache unit tests configuration
keycode_cache_DEFS := -DMATRIX_ROWS=4 -DMATRIX_COLS=4 -DNO_DEBUG -DKEYCODE_CACHE_ENABLE -DKEYCODE_CACHE_LIMIT=8
keycode_cache_SRC := \
$(QUANTUM_PATH)/keycode_cache/keycode_cache_tests.cpp \
$(QUANTUM_PATH)/keycode_cache/keycode_cache_mock.c \
$(QUANTUM_PATH)/action_layer.c \
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TEST_LIST += \
keycode_cache \