mirror of
https://github.com/qmk/qmk_firmware.git
synced 2026-09-18 00:29:15 +02:00
221 lines
7.7 KiB
C++
221 lines
7.7 KiB
C++
/* Copyright 2025 Garretonzo
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "gtest/gtest.h"
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extern "C" {
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#include "quantum/action_layer.h"
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#include "quantum/action.h"
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#include "quantum/dynamic_keymap.h"
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#include "quantum/quantum_keycodes.h"
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#include "quantum/keymap_common.h"
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#include "keycode_cache_mock.h"
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}
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// Mock variables for testing
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extern "C" {
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// These need to be defined for the tests to compile
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bool disable_action_cache = false;
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}
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class KeycodeCacheTest : public ::testing::Test {
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protected:
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void SetUp() override {
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// Reset any global state before each test
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disable_action_cache = false;
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// Initialize test key position
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test_key.row = 0;
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test_key.col = 0;
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// Initialize test keycodes
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initial_keycode = KC_A;
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changed_keycode = KC_B;
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// Set initial keymap
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dynamic_keymap_set_keycode(0, test_key.row, test_key.col, initial_keycode);
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}
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void TearDown() override {
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// Clean up after each test
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disable_action_cache = false;
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}
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keypos_t test_key;
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uint16_t initial_keycode;
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uint16_t changed_keycode;
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};
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#ifdef KEYCODE_CACHE_ENABLE
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TEST_F(KeycodeCacheTest, TestKeycodeMatchOnPressAndRelease) {
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// Test that store_or_get_action works with keycode cache enabled
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// The keycode when pressed should match the keycode when released
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// Press the key
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action_t press_action = store_or_get_action(true, test_key);
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// Release the key
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action_t release_action = store_or_get_action(false, test_key);
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// Both actions should be for the same keycode
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EXPECT_EQ(press_action.code, release_action.code);
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EXPECT_EQ(press_action.code, action_for_keycode(initial_keycode).code);
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}
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TEST_F(KeycodeCacheTest, TestCacheLimitExceeded) {
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// Test that when keycode cache limit is exceeded,
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// it falls back to default functionality
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// Fill the cache to the limit
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keypos_t keys[KEYCODE_CACHE_LIMIT + 1];
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for (int i = 0; i <= KEYCODE_CACHE_LIMIT; i++) {
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keys[i].row = i / MATRIX_COLS;
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keys[i].col = i % MATRIX_COLS;
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dynamic_keymap_set_keycode(0, keys[i].row, keys[i].col, KC_A + i);
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// Press each key
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store_or_get_action(true, keys[i]);
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}
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// The last key should not be cached (exceeds limit)
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// Change its keycode
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uint16_t new_keycode = KC_Z;
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dynamic_keymap_set_keycode(0, keys[KEYCODE_CACHE_LIMIT].row, keys[KEYCODE_CACHE_LIMIT].col, new_keycode);
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// Release the last key - should get the NEW keycode (not cached)
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action_t release_action = store_or_get_action(false, keys[KEYCODE_CACHE_LIMIT]);
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EXPECT_EQ(release_action.code, action_for_keycode(new_keycode).code);
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// Clean up - release all other keys
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for (int i = 0; i < KEYCODE_CACHE_LIMIT; i++) {
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store_or_get_action(false, keys[i]);
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}
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}
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TEST_F(KeycodeCacheTest, TestDynamicKeymapChangeWithCache) {
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// Test with keycode cache: a key is pressed, during the press
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// dynamic_keymap_set_keycode remaps the key to a different key,
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// then when released, the released key should match the initial key
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// Press the key (should cache initial_keycode)
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action_t press_action = store_or_get_action(true, test_key);
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EXPECT_EQ(press_action.code, action_for_keycode(initial_keycode).code);
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// While key is pressed, change the keymap
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dynamic_keymap_set_keycode(0, test_key.row, test_key.col, changed_keycode);
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// Release the key - should get the ORIGINAL cached keycode
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action_t release_action = store_or_get_action(false, test_key);
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EXPECT_EQ(release_action.code, action_for_keycode(initial_keycode).code);
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EXPECT_NE(release_action.code, action_for_keycode(changed_keycode).code);
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}
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#endif // KEYCODE_CACHE_ENABLE
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TEST_F(KeycodeCacheTest, TestDynamicKeymapChangeWithoutCache) {
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// Test without keycode cache: a key is pressed, during the press
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// dynamic_keymap_set_keycode remaps the key to a different key,
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// then when released, the released key should match the NEW key
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// Disable cache for this test
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disable_action_cache = true;
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// Press the key
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action_t press_action = store_or_get_action(true, test_key);
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EXPECT_EQ(press_action.code, action_for_keycode(initial_keycode).code);
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// While key is pressed, change the keymap
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dynamic_keymap_set_keycode(0, test_key.row, test_key.col, changed_keycode);
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// Release the key - should get the NEW keycode (no cache)
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action_t release_action = store_or_get_action(false, test_key);
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EXPECT_EQ(release_action.code, action_for_keycode(changed_keycode).code);
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EXPECT_NE(release_action.code, action_for_keycode(initial_keycode).code);
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}
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#ifdef KEYCODE_CACHE_ENABLE
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TEST_F(KeycodeCacheTest, TestCacheUpdateExistingKey) {
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// Test that pressing the same key twice updates the cache entry
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// rather than creating a duplicate
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// Press the key
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store_or_get_action(true, test_key);
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// Change the keymap
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dynamic_keymap_set_keycode(0, test_key.row, test_key.col, changed_keycode);
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// Press the same key again (should update existing cache entry)
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action_t second_press_action = store_or_get_action(true, test_key);
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EXPECT_EQ(second_press_action.code, action_for_keycode(changed_keycode).code);
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// Release should get the updated keycode
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action_t release_action = store_or_get_action(false, test_key);
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EXPECT_EQ(release_action.code, action_for_keycode(changed_keycode).code);
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}
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TEST_F(KeycodeCacheTest, TestCacheRemovalOnRelease) {
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// Test that releasing a key removes it from the cache
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// Press and release a key
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store_or_get_action(true, test_key);
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store_or_get_action(false, test_key);
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// Change the keymap
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dynamic_keymap_set_keycode(0, test_key.row, test_key.col, changed_keycode);
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// Press the key again - should use new keycode (not cached)
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action_t press_action = store_or_get_action(true, test_key);
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EXPECT_EQ(press_action.code, action_for_keycode(changed_keycode).code);
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// Clean up
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store_or_get_action(false, test_key);
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}
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TEST_F(KeycodeCacheTest, TestMultipleKeysInCache) {
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// Test that multiple keys can be cached simultaneously
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keypos_t key1 = {0, 0};
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keypos_t key2 = {0, 1};
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uint16_t keycode1 = KC_A;
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uint16_t keycode2 = KC_B;
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// Set up keymaps
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dynamic_keymap_set_keycode(0, key1.row, key1.col, keycode1);
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dynamic_keymap_set_keycode(0, key2.row, key2.col, keycode2);
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// Press both keys
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action_t press1 = store_or_get_action(true, key1);
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action_t press2 = store_or_get_action(true, key2);
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EXPECT_EQ(press1.code, action_for_keycode(keycode1).code);
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EXPECT_EQ(press2.code, action_for_keycode(keycode2).code);
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// Change both keymaps
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dynamic_keymap_set_keycode(0, key1.row, key1.col, KC_X);
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dynamic_keymap_set_keycode(0, key2.row, key2.col, KC_Y);
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// Release both keys - should get original keycodes
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action_t release1 = store_or_get_action(false, key1);
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action_t release2 = store_or_get_action(false, key2);
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EXPECT_EQ(release1.code, action_for_keycode(keycode1).code);
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EXPECT_EQ(release2.code, action_for_keycode(keycode2).code);
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}
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#endif // KEYCODE_CACHE_ENABLE
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